Designing for Upsales
You're here! Hey everyone, they're here! We were hoping you'd visit. This page is ment to aid anyone building user interfaces for the Upsales brand. As you might notice, this page is a work in progress.
How we create a great product
Meeting our users needs are at the heart of the Upsales DNA and therefor at the centre of our design process.
To make sure that we are developing a great product for our end users which focuses on the correct needs and behaviors, we work in an iterative manner through four stages. The stages combined make up the methodology of the Double Diamond Process.
The double diamond process
The Double Diamond Process consists of the four stages; Discover, Define, Develop and Deliver. Going through the different stages iteratively we are always making sure that the correct needs are understood and later met through our solutions.
Below is a compilation of how we approach all the different stages together with methodologies granting an effective design journey.
But before jumping into the rollercoaster that is the Double Diamond Process we must make sure that the hypothesis or problem area we are bringing into the design process is streamlined with the company vision, that is so we are focusing on areas that will make us strive forward towards the company goal.
Below is a compilation of how we approach all the different stages together with methodologies granting an effective design journey.
But before jumping into the rollercoaster that is the Double Diamond Process we must make sure that the hypothesis or problem area we are bringing into the design process is streamlined with the company vision, that is so we are focusing on areas that will make us strive forward towards the company goal.

Discover
Define
Develop
Deliver
The rule of 4
We try to base all of our UI measurements from the number 4 (8,12,16,20, etc). This helps us keep consistency in things like paddings and margins across the different Upsales platforms.
4
8
12
16
20
Color purposes
This section will help you decide when to use a certain color for your UI.
States
Our state colors are used to indicate things like restricted, warning, and success. Staying consistent with these guidelines creates a more intuitive user interface.
Danger
- An action is required from the user
- The system has failed to perform an action
- The user is about to perform an irreversible action (like deleting stuff)
- A date is overdue
Background color
$Super-light-red
Text color
$dark-Red
Icon color
$dark-Red
Alert
- An action is required from the user
Background color
$super-light-yellow
Text color
$black
Icon color
$black
Info
- No action is required from the user
- Use for tips or information that a user can benefit from
Background color
$Super-light-blue
Text color
$bright-blue
Icon color
$bright-blue
Success
- No action is required from the user
- An action was performed successfully
Background color
$Super-light-green
Text color
$green
Icon color
$green
Looking for color swatches? We've gathered all of them on the brand page
Passive vs disabled
This section is mainly based on our list rows and how we visualise their different states.
Passive
A thing you can click on which will probably lead you somewhere.
I'm the main title of this thing
I'm the subtitle of this thing
Main title color
$Black
subtitle color
$grey-11
BG color
$white
BG color:hover
$grey-1
Box shadow
Optional
Disabled
A thing usually clickable, but for some reason is currently restricted e.g disabled.
I'm the main title of this thing
I'm the subtitle of this thing
Main title color
$grey-10
+ italic
+ Normal weight
+ italic
+ Normal weight
subtitle color
$grey-10
italic
+ Normal weight
italic
+ Normal weight
BG color
$grey-1
BG color:HOVER
no change
Box shadow
None
Icon states
Interactive Icons, two different state alternatives showing if an icon is active or not.
✔ Specific active state behaviour
✔ General active state behaviour
Typography guides
The branding page shows you measurements and font specs. This section will help you decide the to use a specific style or size.
Looking for font styles, sizes and weights? Check out the branding page.
Base font size
We are working on our way up to establishing 16px as our base font size. But until then, base your UI on font-size 14px (Text Medium) and work your way up from that.
It's OK to use font size 12, just remember 14 is your base.
It's OK to use font size 12, just remember 14 is your base.
Headline vs Title
The headline is the big bold message while the title stays a bit more subtle. Our rule of thumb is to only use one headline per page. Following this principle will give your page a clear hierarchy.
Headline = Only once
Title = Add mutiple
Headline = Only once
Title = Add mutiple
Spacing
Spacing elements also uses the rule of 4 mentioned above. Our most common spacing values are 8px, 16px and 20px. Please see the examples below.
8px
16px
20px
Basic card construction
Cards are a common element in the Upsales UI design. The contruction is a rough sketch of our cards are constructed.

Card padding
✔ base card padding: 16px

Content spacing
✔ text spacing: 8px
✔ element type spacing: 16px
✔ button spacing: 8px
✔ element type spacing: 16px
✔ button spacing: 8px

Card Specs
✔ Border radius: 4px
✔ background color: $white
✔ Border: 1px solid $grey-6
✔ Title MD: $black
✔ Text MD: $grey-11
✔ background color: $white
✔ Border: 1px solid $grey-6
✔ Title MD: $black
✔ Text MD: $grey-11
Background
Rule of thumb is that we are using #White background for the most primary content/ information on the page, content that requires the most attention. This is to make the content more prominent for the end users.
The secondary content/information will use a #Grey-1 background. Examples of secondary contents are; Metadata and menus.
The secondary content/information will use a #Grey-1 background. Examples of secondary contents are; Metadata and menus.
Value formatting
Following formatting is being used to make sure that the product is concise in how value/sum is presented.
